“The Texas A&M University Libraries have been using Gamar since Fall 2016. Each semester, students taking first-year composition use Gamar to take an augmented reality tour of the library to learn about library spaces, services, and collections.”
Texas A&M University Libraries
It can be difficult for students to concentrate when they are all packed into a classroom for a long period of time.
The Gamar Platform enables any local attraction or organisation (small or big) to enhance their working environments with exciting games for all.
Conduct game design workshops using Gamar to help with their creativity and understanding of a subject you choose.
Book trails help students spot certain books or objects in your premises to find more information about the subject.
With images, videos, audios and activities, introduce your students to different departments and rules.
Interesting quizzes can be used to assess students knowledge in a particular subject, to explain a complex concept or even use as roleplay.
Text and image surveys can be use to get to know your students’ choices and understand them better.
Fun treasure hunts can be created for various subjects, just another way to engage your students.