“The Texas A&M University Libraries have been using Gamar since Fall 2016. Each semester, students taking first-year composition use Gamar to take an augmented reality tour of the library to learn about library spaces, services, and collections.”

Sarah LeMire,
Texas A&M University Libraries

Schools & Universities

It can be difficult for students to concentrate on learning when they are packed into a classroom for a long period of time.

The Gamar platform allows teachers and learning institutions to incorporate augmented reality into students learning through educational games.

Popular activities

1

Game Design

Conduct game design workshops using Gamar to encourage kids' creativity and expand their understanding of any subject.

2

Book trails

Book trails allow students to identify books or various objects and learn more about their subject matter.

3

Onboarding tours

Introduce your students to different departments and rules with images, videos, audio clips and activities.

4

Quizzes

Interesting quizzes can be used to assess students knowledge in a particular subject, to explain a complex concept or even use as roleplay.

5

Surveys

You can conduct text or image surveys to gather data on students' opinions and preferences.

6

Subject trails

Engage your students in learning new material with entertaining treasure hunts.

Join thousands of creators who are inspiring curiosity and discovery in others