“The Texas A&M University Libraries have been using Gamar since Fall 2016. Each semester, students taking first-year composition use Gamar to take an augmented reality tour of the library to learn about library spaces, services, and collections.”

Sarah LeMire,
Texas A&M University Libraries

Schools & Universities

It can be difficult for students to concentrate when they are all packed into a classroom for a long period of time.

The Gamar Platform enables any local attraction or organisation (small or big) to enhance their working environments with exciting games for all.

Popular activities

1

Game Design

Conduct game design workshops using Gamar to help with their creativity and understanding of a subject you choose.

2

Book trails

Book trails help students spot certain books or objects in your premises to find more information about the subject.

3

Onboarding tours

With images, videos, audios and activities, introduce your students to different departments and rules.

4

Quiz

Interesting quizzes can be used to assess students knowledge in a particular subject, to explain a complex concept or even use as roleplay.

5

Opinion poll

Text and image surveys can be use to get to know your students’ choices and understand them better.

6

Subject trails

Fun treasure hunts can be created for various subjects, just another way to engage your students.

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